
Spell Slinger
A downloadable game
SpellSlinger
Unreal Engine gameplay and enemy AI prototype built in C++.
Technical Focus:
Enemy behaviour implemented using Behaviour Trees (services, tasks, blackboard)
Gameplay architecture covering character, controller, and weapon systems
Clear separation between decision-making and execution
Performance-conscious gameplay code and iteration-friendly design
Scope:
This is a small-scale prototype intended to demonstrate gameplay systems and AI architecture rather than production polish.
Assets from Synty / Polyart. Audio from Taylor Brook Music.
Source:
https://github.com/williammabindev/SpellSlinger
| Updated | 22 days ago |
| Status | Released |
| Author | William Mabin |
| Genre | Shooter, Action |
| Tags | Low-poly, Singleplayer |






