A downloadable game

SpellSlinger

Unreal Engine gameplay and enemy AI prototype built in C++.

Technical Focus:

Enemy behaviour implemented using Behaviour Trees (services, tasks, blackboard)

Gameplay architecture covering character, controller, and weapon systems

Clear separation between decision-making and execution

Performance-conscious gameplay code and iteration-friendly design

Scope:

This is a small-scale prototype intended to demonstrate gameplay systems and AI architecture rather than production polish.

Assets from Synty / Polyart. Audio from Taylor Brook Music.

Source:

https://github.com/williammabindev/SpellSlinger